Physical Science 8 mascot: a cartoon scientist heating a sample over a Bunsen burner Mr. LaMarr’s Physical Science ClassroomPlacerita Junior High - Grade 8

Table of Contents

Unit 1: Energy of Motion
Unit 2: Gravity & Energy Related to Position
Unit 3: Electricity & Magnetism
Unit 4: Waves Transmitting Energy & Information
Unit 5: Thermal Energy & Heat Flow
Unit 6: Chemical Energy & Reactions
Unit 1, Chapter 2 · Energy of Motion

Speed and Distance/Time Graphs

NGSS standards: MS-PS2-2

Chapter infographic, Speed and Distance-Time Graphs. The slope of a distance-time graph shows the speed of an object. The poster works through the idea in labelled photo panels and ends with a list of key takeaways.
the poster to open it full size.

Turning Motion into Numbers

Once you know how to describe motion using a frame of reference, the next step is measuring it. Speed tells you how quickly an object's position is changing: specifically, how much distance it covers in a certain amount of time. If the truck in our crash scenario travels 60 meters in 3 seconds, its speed is 20 meters per second. That single number lets you compare the truck's motion to a bicycle, a sprinting cheetah, or another car, no matter how different those situations look.

Speed is calculated by dividing distance traveled by the time it took: speed = distance ÷ time. It sounds simple, but this one relationship is the foundation for predicting almost everything about how objects move, including how much time a driver has to react before hitting something.

There's an important detail hiding inside that simple formula, though: the speed you calculate this way is really an average speed over the whole trip, not necessarily the speed at any single instant. The truck almost certainly wasn't moving at exactly 20 meters per second the entire time. It might have been going a little faster during one second and a little slower during another. To know its exact speed at one specific moment, like the split second right before impact, you'd need its instantaneous speed, which is the speed at that precise instant rather than averaged over the whole trip. Speedometers in real vehicles are built to show instantaneous speed, updating constantly so a driver always knows how fast they're going right now, not just on average since they left the driveway.

Reading a Distance vs. Time Graph

Numbers are useful, but graphs let you see motion at a glance. A distance vs. time graph plots how far an object has traveled (on the vertical axis) against how much time has passed (on the horizontal axis). The steepness of the line, its slope, tells you the object's speed. A steep line means the object is covering a lot of distance in a short time, so it's moving fast. A flatter line means it's moving slowly, and a perfectly flat, horizontal line means the object has stopped completely.

If you saw a distance vs. time graph for our crash-test truck, you'd expect to see a fairly steep, straight line right up until the moment of impact. Then the line would go completely flat, because the truck's distance from its starting point stops increasing the instant it slams into the pole. That sudden change in slope, from steep to flat, is a graph's way of showing a sudden, dramatic stop.

Three panels, each pairing a car on a road with a small distance-time graph: a steady upward line for constant speed, a flat line while the car is stopped, and a steeper upward line when the car moves faster.
Figure 2.1. Three stretches of one trip. A steady slope means constant speed, a flat line means the car has stopped, and a steeper slope means it is moving faster. The truck hitting the pole is the middle panel, arriving all at once.

You can actually calculate a precise speed straight off a graph using just two points on the line. Pick any two points, find how much the distance changed between them (the "rise") and how much time passed between them (the "run"), and divide rise by run. Suppose the graph shows the truck at 40 meters after 2 seconds, and at 100 meters after 5 seconds. The rise is 100 minus 40, or 60 meters, and the run is 5 minus 2, or 3 seconds. Dividing 60 meters by 3 seconds gives 20 meters per second: the exact same math as the basic speed formula, just read straight off a graph instead of a stopwatch.

Distance-time graph of a walker over 10 minutes: a blue line rising from 0 to 200 meters in the first 4 minutes, a flat orange stretch at 200 meters labeled stopped, then a steeper red line rising to about 500 meters labeled walking faster.
Figure 2.2. Try rise over run on the blue segment: 200 meters in 4 minutes is 50 meters per minute. The flat orange segment has no rise at all, so the speed there is zero, and the red segment climbs more steeply because the walker speeds up.

Using Graphs to Predict a Crash

Here's why this matters beyond just reading charts: if you know an object's speed and its distance from an obstacle, you can predict when and how hard it will hit. Engineers and safety researchers actually do this kind of analysis using real recorded motion data. Tools like Vernier Graphical Analysis let scientists and students collect motion data from sensors (for example, tracking a toy car rolling toward a barrier) and instantly turn that data into a distance vs. time graph.

By studying the slope of that graph, you could estimate the truck's speed in the seconds before the crash and use it to predict how much force the impact would involve. This is exactly the kind of thinking real crash-safety engineers use to design safer cars, better seatbelts, and smarter warning systems.

What a Curved Line Tells You

So far, every graph in this chapter has shown perfectly straight lines, which only happens when an object moves at a constant, unchanging speed. But real motion is often messier than that. If the truck was speeding up in the moments before the crash, its distance vs. time graph wouldn't be a straight line at all. It would curve, getting steeper and steeper as time goes on. That's because the truck is covering more distance in each additional second than it did in the second before, which means its slope, and therefore its speed, keeps increasing.

A line that curves the other way, getting flatter and flatter, would mean the truck was slowing down, covering less distance in each additional second. Learning to recognize these curved shapes is just as important as reading straight lines, because most real-world motion (a car pulling away from a stoplight, a ball rolling down a hill, or yes, a truck losing control before a crash) involves speed that's constantly changing rather than staying perfectly steady.

Speed With a Direction Attached

Speed tells you how fast, but it never tells you which way. For a lot of real problems that missing half matters, so scientists use a second quantity called velocity: the speed of an object and the direction it is moving. If a car is traveling at 80 kilometers per hour toward the west, then 80 km/h is its speed and "80 km/h west" is its velocity. Velocity is often drawn as an arrow, where the length of the arrow shows how fast and the way it points shows which direction.

Position-time graph over 10 seconds: the line rises from 0 to 8 meters as a student walks away, stays flat at 8 meters while the student stands still, then falls back to 0 as the student walks back to the start.
Figure 2.3. A position graph shows direction, not just distance. The line climbs while the student walks away, stays flat while they stand still, and falls as they walk back. The speed is about the same going out and coming back, but the velocity points the opposite way.

Here is the part students usually find surprising: an object's velocity can change even when its speed never changes at all. Imagine a car holding a steady 40 km/h as it drives north, reaches an intersection, turns left, and keeps right on going at 40 km/h. The speedometer reads exactly the same the whole time, so the speed is constant. But the velocity changed from 40 km/h north to 40 km/h west, because the direction changed. Velocity changes if the speed changes, if the direction changes, or if both change.

Two hikers can make the same point without anyone turning. If one hiker walks at 1.5 m/s south and another walks at 1.5 m/s west, they have identical speeds and completely different velocities, because they end up in very different places. Speed alone simply cannot tell those two hikers apart.

Notice how neatly this lines up with distance and displacement from the last chapter. Distance and speed are plain numbers with units. Displacement and velocity are numbers with units plus a direction. That is why a crash investigator cares about velocity rather than speed: knowing the truck was doing 20 meters per second is useful, but knowing it was doing 20 meters per second straight at a pole is what actually explains the wreck.

Line graph of distance against time for three objects over 10 seconds. Slow, at 2 meters per second, reaches 20 meters; medium, at 5 meters per second, reaches 50 meters; fast, at 9 meters per second, reaches 90 meters. The faster the object, the steeper its line. Beside the graph, a turtle, a cyclist, and a race car stand for the three speeds.
The steeper the line, the greater the slope. And slope on a distance/time graph is speed.

Real-World Connections

GPS Watches on the Track

Runners and cyclists wear GPS watches that record their position every second. Coaches download that data and plot it as a distance vs. time graph to see exactly where an athlete sped up, slowed down, or held a steady pace.

Automated Highway Speed Cameras

Some highways use two cameras a known distance apart; if a car passes both faster than the time limit allows, the system calculates its average speed automatically: the same distance-over-time math as reading a graph's slope.

How they tie togetherBoth tools turn a moving object's position over time into one number (speed) using the exact same relationship: speed equals distance divided by time.

Meet the Scientist

Illustration of a sports performance analyst beside a running track pointing to a graph on a tablet, with a camera on a tripod and a sprinter running past.

Sports Performance Analysts

Sports scientists use graphs just like the ones in this chapter to help elite athletes improve. By studying a distance vs. time graph from a 400-meter race, an analyst can pinpoint the exact stretch of track where a sprinter lost speed and design a specific drill to fix it: turning a line on a graph into a training plan.

Average salary in California
About $69,000 a yearBased on pay for exercise physiologists, the closest job group across California, since Southern California numbers aren't published (U.S. Bureau of Labor Statistics, May 2025).

Key Vocabulary

Bold, underlined words in the reading above are clickable too. Tap one to see its definition pop out. Or click or tap a card below to reveal the definition.

Speedtap to flip
How fast an object's position changes, calculated as distance divided by time.
Distancetap to flip
The total length of the path an object has traveled.
Distance vs. Time Graphtap to flip
A graph that shows how an object's distance from a starting point changes over time.
Slopetap to flip
The steepness of a line on a graph; on a distance vs. time graph, slope equals speed.
Constant Speedtap to flip
Moving the same distance in each equal time interval, shown as a straight line on a distance vs. time graph.
Velocitytap to flip
The speed of an object together with the direction it is moving. Velocity changes if the speed changes, the direction changes, or both.
Average Speedtap to flip
The total distance traveled divided by the total time taken, which smooths out any speeding up and slowing down along the way.
Instantaneous Speedtap to flip
How fast an object is moving at one exact moment, which is what a speedometer shows.
Datatap to flip
Recorded measurements, like distance and time, used to study and predict motion.
Predictiontap to flip
A scientific estimate about what will happen, based on patterns in data.

Explore More

Read

Speed

Physical Science 8 Curriculum
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The Moving Man

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Position Time Graphs

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Animal Motion

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Constant Velocity Car

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Distance Time Graphs

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Speed and Average Speed | Middle School Science | Khan Academy

Khan Academy on YouTube
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Distance-Time Graphs: Speed and Acceleration on a Graph

MooMooMath and Science on YouTube
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Chapter Review

1. How is speed calculated?

2. On a distance vs. time graph, what does a steeper line represent?

3. What would a distance vs. time graph look like right after the truck crashes into the pole and stops?

4. A car travels 100 meters in 5 seconds at a constant speed. What is its speed?

5. Why might engineers use tools like motion sensors and graphing software to study a crash?

Design the Experiment

California Science Test (CAST) Practice

CAST-Style Practice Item

Investigators reviewed the event data recorder from the truck involved in the crash. The table below shows the truck's total distance traveled, measured from a fixed starting point, during the four seconds leading up to the moment of impact.

Time (s)Distance Traveled (m)
00
118
236
354
472

Which claim about the truck's motion during these four seconds is best supported by the data in the table?

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